Look Development Technical Director - Expression of Interest
工作概要:
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Look Development Technical Directors produce high-quality look dev and shading for our CG Assets, needing only initial direction and guidance from their Supervisors. Have the flexibility of moving into lighting shot production, producing high end lighting during show production.
What You’ll Do
Scrutinize the colors and directions of all light sources in the real-world scene and replicates them in CG
Design and create the lighting and the look of computer generated objects and scenes
Oversee the final CG scene assembly, lighting and rendering of very complex shots
Works closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look
Creates lighting set ups and/or works within current set ups
Creates efficient rendering setups in order to optimise render farm usage
Stays on schedule and meets set deadlines while maintaining the highest level of work quality
Ensures there is ongoing communication with Production and Leads regarding schedules and deadlines
Helps mentor Junior Artists within the Lighting/Look Dev team
Create & maintain simple materials using the provided shading templates
Create & maintain custom hero materials and shading networks when necessary
Deep understanding of real world materials
Understanding of energy conservation principles
Deep understanding of Physically based rendering and shader models
Ability to work and communicate with texture and groom artists to get the best possible results
Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
What We’re Looking For
At least 5 years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.
Experience with real-world lighting and photography
Demonstrable advanced Lighting and Rendering experience within a VFX environment
Previous experience performing shot Look Dev tasks
Exhibits excellent listening and communication skills, able to receive direction and criticism
Has a broad understanding of modern shading models
Has an in-depth understanding of PBR (physically based rendering)
Demonstrates the ability to help and teach more junior-level artists
Demonstrates the ability to prioritise tasks, manages time very well, provides everyone with accurate time estimates on shot task completion
Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot
Demonstrates the ability to work within a team environment
Can write plug-ins, set-up sequences, debug simulations and write set up and Renderman surface shaders with proficiency
Demonstrates the ability to work with minimal supervision to complete a shot
A thorough knowledge of the vfx pipeline from modelling through animation, texturing, rendering and compositing
Ability to pick-up new techniques and the ability to learn new software quickly and easily
Knowledge of Katana is essential, Maya and Zeno beneficial
Knowledge of texturing and lighting
Knowledge of python and/or MEL scripting is essential
Strong interest in shading technologies
At ease with Linux based operating systems
Good understanding of physically plausible shading techniques
In depth knowledge in building shading networks in katana using Renderman
Scripting ability beneficial
Excellent knowledge of Renderman and other unbiased rendering systems
Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
The hiring range for this position in San Francisco, CA is $101,300 to $132,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Lucasfilm Ent Co Ltd, LLC Payroll Svc,其所屬的業務部門是 Industrial Light & Magic。
Lucasfilm Ent Co Ltd, LLC Payroll Svc 是提供平等就業機會的僱主。求職者都會獲得聘僱考量的機會,不分種族、宗教、膚色、生理性別、性傾向、社會性別、性別認同、性別表達、原國籍、血統、年齡、婚姻狀態、軍人或退伍軍人身份、醫療狀況、遺傳資訊或殘疾狀況、或者聯邦、州級或地方法律所禁止的其他任何基本特徵。Disney 提倡讓所有人的想法和決策都有助我們發展、創新、創造最好故事的商業環境,並與瞬息萬變的世界息息相關。
就業申請的殘疾便利安排
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
遇到技術問題?查看常見問題以尋求協助。
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