Software Engineer - Interactive Visualization
工作概要:
At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers on our Production Technology team develop and implement new algorithms to solve challenging problems for all of our animated content. Through constant collaboration with artists and end users, Production Technology creates the tools, environments, and pipelines that our production teams use daily.
We are looking for a Software Engineer to join our Production Technology team, as a member of the team responsible for interactive visualization and real-time renderers at our studio. In this role, you will partner with artists, studio leadership, technical directors, cross-team software engineers, Disney Research, and other stakeholders across the Walt Disney family of Studios. Your work will focus on the design and implementation of innovative workflows, as well as state-of-the-art solutions motivated by our long term vision for Walt Disney Animation Studios.
Projects Include:
Developing Real-Time Interactive GPU Accelerated Renderers for use in Film Making
Working closely with Artists and Technical Directors to support workflows and solutions
Support a spectrum of rendering technologies from high-performance Virtual Production (VR) through to Cinematic Quality.
Contributing to development and extension of an Open Source Graphics Engine and associated pipelines.
Integration of graphics solutions into various Content Creation Applications.
What does it mean to be a part of Production Technology?
Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms, through to building intuitive & artist-friendly interfaces.
We work in a collaborative, cross-site environment in the pursuit of simple and performant solutions to complex problems.
The team works hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.
Develop new artist-centric interaction models using the latest hardware and technologies.
Education:
BS or Masters in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience
Key Qualifications:
3 or more years designing and developing complex user facing software, ideally in a studio environment.
Proficiency in C/C++, ideally C++11/14, with the ability to quickly produce clear, testable code
Experience in developing rendering pipelines such as used in film or game production
Experience with USD or similar data formats as used in real-time applications
Experience writing/debugging multithreaded and SIMD code including the use of intrinsics
Experience with performance measurement, profiling and analysis tools
Strong communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.
Desire to work closely with in-house artists and engineers to prototype, develop, and support solutions to our filmmaking challenges
Bonus Qualifications:
Knowledge of animation, graphics techniques and algorithms
Experience developing in content creation applications such as Maya and Houdini
Experience with underlying real-time graphics engine internals such as those used by Unreal & Unity.
Strong mathematical fundamentals, including linear algebra, statistics and numerical methods.
Knowledge of Computer System Level Architectures for CPU & GPU
Knowledge of Modern GPU programming APIs such as OpenGL, Vulkan or DirectX as related to real-time rendering
Knowledge of shading languages, such as GLSL or HLSL or Cuda
The hiring range for this position in British Columbia, Canada is C$98,300 to C$131,900 CAD per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
關於Walt Disney Animation Studios:
將精湛的藝術和故事與突破性技術融合在一起,Walt Disney Animation Studios 是由一位電影製作人驅動的動畫工作室,負責創作一些最受歡迎的電影。從 1937 年第一部全動畫故事片 Snow White and the Seven Dwarfs,即將推出的 2024 年秋季功能, Moana 2,Disney Animation 將源源不絕的創新與創意延續傳承。這個動畫工作室的不朽創作包括 Pinocchio、Sleeping Beauty、The Jungle Book、The Little Mermaid、The Lion King、Frozen、Big Hero 6、Zootopia 以及 Encanto。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Walt Disney Pictures,其所屬的業務部門是 Walt Disney Animation Studios。
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