Lead Layout Artist
工作概要:
Position Summary
The Layout department at ILM is a multidisciplinary team, encompassing matchmove, body tracking, creative layout and shot assembly. The Lead Layout Artist needs a strong technical and artistic understanding across all three disciplines to effectively guide and support their show team. The role is crucial for ensuring the technical setup, continuity and creative vision of each unique project is delivered successfully, inline with the vision of our clients and VFX Supervisors.
What You’ll Do:
Guide the Layout teams to execute high-quality performance ensuring the VFX Supervisor and CG Supervisor’s vision is realised.
Serve as the primary liaison with other department Leads and Supervisors to troubleshoot, plan and provide solutions to create outstanding work.
Guide Layout Artists on assigned sequences, providing clear, constructive and positive performance feedback and mentorship to develop their skills, and achieve the best outcomes for the show.
Create work with a strong emphasis on presentation that secures approvals from the VFX Supervisor and clients.
Utilise creative shot blocking, character choreography and environment set dressing to get the highest outcomes for every sequence.
Strategically plan, prepare, and QC work from both in-house artists and outsourced vendors.
Help trial, test and integrate new software, pipelines and workflows to drive technical advancement.
Guide Layout Artists in the creation of rough models and environments, collaborating closely with Previs efforts.
To be a contributing member of this team, you will have a mix of these skills:
7+ years of professional VFX experience, with a minimum of 4+ years as a Lead Matchmove/Layout artist in VFX, commercials or video games.
Proven ability to guide, mentor and motivate a team of artists through complex production cycles.
Deep understanding of photography and cinematography principles, including the effects of different lenses on perspective and visual storytelling.
Exceptional problem-solving skills and the ability to work efficiently under tight deadlines.
Strong written and verbal communication skills, including the ability to articulate technical and creative feedback clearly.
A proven willingness to quickly master new software and proprietary tools.
A Bachelor’s degree in Computer Science or Computer Graphics, or previous equivalent experience is preferred.
Nice to have:
Practical on-set experience.
Prior experience in Previs or Rough Layout environments.
Advanced knowledge of Nuke, LINUX, 3DE, Maya, front end pipeline knowledge (Asset development, Capture), and/or proprietary tracking software.
JoinILM
This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 ILM (Australia) Pty. Ltd.,其所屬的業務部門是 Industrial Light & Magic。
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