Generalist Artist Supervisor
工作概要:
Position Summary
The Generalist/Environments Supervisor’s primary responsibility is to oversee the day-to-day operations of the team, ensuring that all the environments are created according to the designs and visual style of the show. This will require partnering with the Assets, Animation, and Lighting Supervisors as well as the VFX Supervisors
Generalists (Environments) have the ability to create photo-real environments and landscapes, exhibiting a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. Works with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into films.
Primary Responsibilities
Supervises the Generalist (Environments) team to deliver the expected and desired effects for the show
Consult with the CG/ VFX Supervisor as to the technical feasibility of elements in the designs and suggest production-friendly solutions that will maintain the vision of the show
Responsible for reviewing the work of each artist on a regular basis and approving shots and models for submission to the director
Participates in the recruiting and staffing of the Generalist (Environments) teams, assessing the work of prospective candidates for the hiring process and works with production management on hiring decisions
Partners with production management to guide artists’ overall professional development, providing performance feedback, mentoring resolving performance management issues and maintaining positive morale amongst the crew
Attend all relevant meetings to promote effective communication throughout the production team
Develops solutions and techniques that meet art/technical direction.
Participates in team reviews of work under development.
Texture skills would match this competence level, i.e. able to create maps in 2D and set up basic shaders for look development.
Good understanding of the physics of light, how this interacts with the camera and how to create basic lighting setups in complex shaders (like hard surface type materials) that look convincing and render efficiently.
Responds to feedback to dial and in the look of the element before handing to final comp.
Has a good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
Works with the sequence lead to test out tools and techniques before rolling out to shot artists and handles reasonably complex hard body and soft body sims and light/render them for comp. Can run script and modify it for specific needs.
Responsible for creating original 2D and 3D content that may comprise part or all of an environment
Uses artistic and technical skills to work on all aspects of CG images or shots
Creates high-quality computer graphics within a shot using a variety of software programs
Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots
Work to meet defined milestones within a timeline
Source suitable reference materials for required assets
Attend dailies and participate in creative problem solving
Education / Experience
10+ years relevant professional experience in a leadership role on a VFX film or CG animated project
BA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience.
Experience working across different studios/locations and time zones
Demo Reel and/or Portfolio required
Required Skills / Technical Competencies
Proven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
High level of problem solving or creative thinking skills
Comprehensive knowledge of Matte Painting techniques
Ability to apply 2.5D / 3D techniques for effective problem solving
Experience in accurate bidding of all aspects of the work required
Strong English communication skills
Fluent in Houdini, 3dsmax, Maya, Photoshop, Nuke
Fluent in Solaris
Demonstrated ability to quickly pick up new software
Demonstrable experience of mentoring and developing artists
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Lucasfilm Visual Effects (India) Private Limited,其所屬的業務部門是 Industrial Light & Magic。
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