Immersive (Model and Texture) - ILM London
工作概要:
Position Summary
We are looking for a Digital Human Artist who reflects the creative talent, photorealism, and collaborative mindset for great filmmaking and special projects that define ILM.
The Digital Human Artist is responsible for the creation and management of photorealistic human assets. They deliver high quality portraiture renders as well as asset hand off to other departments.
What You’ll Do
Generate photorealistic hero digital doubles, taking ownership of modeling, texturing, and look-development workflows.
Achieve accurate portraiture likenesses from any type of reference for conceptual approval.
Work seamlessly with scan data or sculpt assets by hand to produce high-quality results.
Explore and implement hybrid workflows, bridging VFX and real-time pipelines.
Collaborate closely with Show supervision and creature technical directors to ensure consistency and excellence in achieving a photorealistic finish.
Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.
What We’re Looking For
Proven experience in digital doubles creation, which could come from VFX, games, or other relevant industries
Strong modeling and texturing skills with an eye for presentation and lighting aesthetics
Capable of managing static facial expression poses
Familiarity with photogrammetry workflows and data processing
Grooming experience is a significant plus
Strong understanding of anatomy and proportion for human likeness
Able to manage complex texture maps and multi-frequency displacement to achieve photorealistic surface detail
Collaborative mindset with excellent communication skills, able to work across departments
Self-motivated and proactive, with the ability to troubleshoot, optimize, and maintain high-quality standards under tight production timelines
Open to exploring new technologies and approaches, while actively sharing knowledge and best practices with the team.
Preferred Skills:
Production experience with Mari preferred
Advanced understanding of skin shading workflows
Knowledge of real-time engines a plus
Experience with zbrush, mudbox or equivalent software
Working knowledge of Katana and Nuke
Skill sets with xgen or houdini groom toolset a plus
Background in real time digital humans a plus
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 ILM (UK) Ltd.,其所屬的業務部門是 Industrial Light & Magic。
ILM (UK) Ltd. 是提供平等機會的僱主。考慮是否聘用求職者時,將不論其年齡、種族、膚色、宗教或信仰、性別、國籍、族裔或民族血統、性取向、變性、婚姻或同性伴侶狀況、殘疾或懷孕或生育狀況。Disney 培養商業文化,所有人的想法和決策都有助我們發展、創新、創造最好的故事,並與瞬息萬變的世界息息相關。
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