Lead Environment Artist
工作概要:
ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lead Environment Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
What You’ll Do
Translate 2D concepts and art direction into expansive 3D environments that maintain visual consistency and high fidelity across the entire project.
Lead a team of environment artists through regular feedback and reviews to ensure the team is performing at a world-class level.
World building of levels with a multitude of varying styles and an ability to be flexible to design changes.
Define and optimize environment art workflows, including modular building systems, photogrammetry integration, and procedural world-building tools.
Create benchmark assets that set the quality bar for internal artists and external outsourcing partners.
Partner with Level Designers to ensure environments support gameplay flow and with Technical Artists & Engineers to ensure the world runs smoothly within memory and frame-rate budgets.
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Proactively identify production bottlenecks and technical constraints, finding creative solutions that don't compromise artistic integrity.
Able to generate art task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
What We’re Looking For
7+ years of experience in game environment art, with at least one shipped AAA title in a Senior or Lead capacity (or equivalent).
Expert-level proficiency in industry-standard tools like Maya/3ds Max/Blender, ZBrush, Substance 3D Painter/Designer and Quixel Suite
Deep knowledge and experience using Unreal Engine 5 (or equivalent game engine) and associated world-building tools
Exceptional understanding of form, shape, structure, and silhouette in regard to modelling
Great eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
A strong understanding of PBR (Physically Based Rendering) workflows, vertex painting, trim sheets, and custom shader creation.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.
Deep knowledge of optimization techniques, including draw call management, LOD (Level of Detail) strategies, and texture density.
The ability to articulate complex visual and technical concepts to both artistic and non-artistic stakeholders.
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all artist applications.
The hiring range for this position in San Francisco, CA is $150,900 to $193,200 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Lucasfilm Ent Co Ltd, LLC Payroll Svc,其所屬的業務部門是 Industrial Light & Magic。
Lucasfilm Ent Co Ltd, LLC Payroll Svc 是提供平等就業機會的僱主。求職者都會獲得聘僱考量的機會,不分種族、宗教、膚色、生理性別、性傾向、社會性別、性別認同、性別表達、原國籍、血統、年齡、婚姻狀態、軍人或退伍軍人身份、醫療狀況、遺傳資訊或殘疾狀況、或者聯邦、州級或地方法律所禁止的其他任何基本特徵。Disney 提倡讓所有人的想法和決策都有助我們發展、創新、創造最好故事的商業環境,並與瞬息萬變的世界息息相關。
就業申請的殘疾便利安排
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
遇到技術問題?查看常見問題以尋求協助。
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