Unreal Engine Animation Generalist - Disney Television Animation
工作概要:
About this Role and our Studio
Disney Television Animation (DTVA) has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integral to The Walt Disney Company, bringing Disney-branded characters and stories to families’ homes across the globe.
DTVA creates both long-form and short-form content spanning traditional 2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion. We create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style. Please see the job description below to better understand how we match skills to certain show types.
By submitting an application for this Unreal Engine Animation Generalist role, you may be considered for any Unreal Engine Animation Generalist positions that arise until the expiration date provided.
Applications submitted to this job posting will remain valid until December 31, 2026.
What you will do
The Realtime Animation Generalist will partner with DTVA animation project teams to define specific Unreal Engine based pipeline standards and workflows to support creative, budget and schedule goals, and partner with Studio Production, Post and Technology teams to plan, deploy, maintain and support optimal UE workflows and inform pipeline tool decisions. Performs “on -the-box” production work on various UE projects across various animation disciplines to meet project vision, style, tone and performance language.
Responsibilities:
Partner closely with Production, Post and Technology leadership to define and clarify realtime pipeline standards and innovation goals, and to strategize around accommodating specific project needs
Drive ongoing pipeline improvement through testing, analysis, research and feedback on emerging technologies and practices in close partnership with systems and software teams
Partner with animation project teams, beginning in development, to translate creative vision into pipeline options/requirements, advising on potential tools and workflows to meet creative, schedule and budget goals
Operate “on the box” in live creative working sessions, translating ideas into animation tests, look development, performance studies, animatic-support materials, and prototype workflows that support creative, production and technology decision-making.
Create and revise assets and scenes across multiple production stages (model, rigging, 3D storyboarding, previs, editorial, layout, animation, effects lighting, etc.)
Partner with TDs, CG Sups and technology to support transfer of between UE and traditional (Maya) pipelines, and to create new assets with UE
Document and communicate pre-production, production and post-production workflows, technical standards and delivery specifications for UE projects
Operate independently on exploratory projects while also working with larger production teams
Maintain good relationships with internal project teams and contracted animation service studios to continually explore and elevate realtime creative and technical workflows, helping with problem solving as necessary
Mentor and advise filmmakers, showrunners and other artists new to realtime production
Additional duties as necessary, including show documentation style guides and bibles
Required Qualifications and Skills
Minimum of 10 years of experience in animation series and/or feature production, preferably at major studio
Expert knowledge and experience in Realtime (Unreal) production pipelines and processes
Broad UE generalist skill set, including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Demonstrated excellence in least one, preferably multiple animation skill sets including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Broad experience in multiple animation departments, pipelines and styles
Experience integrating assets from standard DCC packages such as Maya, Blender, Houdini, Photoshop, After Effects, or comparable tools.
Familiarity with Perforce, asset management systems, or collaborative real-time production workflows
Experience in short form, interactive or game cinematics
Strong understanding of creative and technical animation filmmaking fundamentals including camera, character animation, effects, art direction and lighting
Experience driving change in animation production environment
Track record of proactive, solution-oriented approach to identifying areas of improvement at an animation studio and following through to achieve results
Comfortable working in both early exploratory stages and fast-paced production delivery environments
Demonstrated interest in emerging creative technologies, real-time workflows, and new production methodologies.
Familiarity with F-track a plus
Unix shell scripting a plus
Thrives in a highly creative, collaborative, iterative environment
Excellent critical thinking and communication skills
Education
Bachelor degree or equivalent work experience
Job Location
This is a fully on-site role based in Glendale, CA
The pay rate for this role in California is $61.23 to $80.00 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits, dependent on the level and position offered. To learn more about our benefits visit: https://jobs.disneycareers.com/benefits.
關於Disney Branded Television:
Disney Entertainment Television 匯聚 The Walt Disney Company 旗下的知名內容品牌,為公司的串流平台 Disney+、Hulu 和 Star 以及其廣播和有線網絡建立原創娛樂及新聞節目。廣泛的內容組合包括 ABC Entertainment、ABC News、ABC Owned Television Stations、Disney Branded Television、Freeform、FX、Hulu Originals、National Geographic Content 和 Onyx Collective,以及 Disney Television Studios,當中包括 20th Television、20th Television Animation、ABC Signature 和 Walt Disney Television Alternative。Disney Entertainment Television 的創意品牌每年製作超過 4,500 小時的 300 多個各類節目,在開創性故事敍述方面佔據領先地位,吸引觀眾並贏得好評。在 2023 年,Disney Entertainment Television 的卓越節目在日間時段、黃金時段、新聞與紀錄片及親子類別贏得 163 項 Emmy® 提名。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Walt Disney Pictures,其所屬的業務部門是 Disney Branded Television。
Walt Disney Pictures 是提供平等就業機會的僱主。求職者都會獲得聘僱考量的機會,不分種族、宗教、膚色、生理性別、性傾向、社會性別、性別認同、性別表達、原國籍、血統、年齡、婚姻狀態、軍人或退伍軍人身份、醫療狀況、遺傳資訊或殘疾狀況、或者聯邦、州級或地方法律所禁止的其他任何基本特徵。Disney 提倡讓所有人的想法和決策都有助我們發展、創新、創造最好故事的商業環境,並與瞬息萬變的世界息息相關。
欲了解更多關於 Disney 針對應徵者使用 AI 的政策 請按此。
就業申請的殘疾便利安排
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
遇到技術問題?查看常見問題以尋求協助。
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